About Kilderstone

Our Story

Kilderstone started in 2021 when three Toronto gamers got tired of not being able to find good indie games. The app stores are overwhelming—millions of titles, most forgotten within weeks. We believed there had to be a better way.

So we started playing. We played hundreds of games. We played the forgotten ones, the niche ones, the beautiful disasters. And we started writing down the ones that mattered.

In 2024, we decided to share that list with anyone who was looking. Kilderstone is our gift to other gamers like us: people who want to discover, not scroll.

The Crew

Maya Chen — Platformer Specialist

Maya has been playing platformers since Mega Man on NES. She's the one testing jump physics and teaching us to appreciate pixel-perfect controls. If a game feels unfair, Maya will tell you exactly why—and why that matters.

Kieran Walsh — Narrative Explorer

Kieran plays for story. He's the one who gets lost in indie adventure games and narrative experiments. If a game has an emotional beat, Kieran heard it. He cares about games that say something true about being human.

Riley Kim — Action Junkie

Riley lives for fast-paced games and tight combat. Roguelikes, action games, anything that makes your hands hurt from gripping the controller. Riley looks for that perfect feedback loop: skill improves, results improve, satisfaction increases.

What We Believe

Games matter. They teach us, challenge us, comfort us. They're art.

Indie games matter even more. In a world of massive franchises, indie developers make the riskiest, most personal work. We want to help you find it.

Honesty matters. No sponsored links. No paid placements. No loot box economies. What we recommend, we've actually played and actually loved.

This Isn't A Store

We don't sell games. We don't profit when you download. We just point you to the official stores (Google Play and App Store) and let you decide.

We're independent. We have day jobs. This is a labour of love.

One Honest Thing

We're not perfect. We miss games. Sometimes we play something and realize we were wrong about it. Sometimes a game gets better or worse with an update. We fix those mistakes as we find them.

We also have blind spots. We're human, and we see games through our own experience. If you find a game we missed—or if you disagree with us—let us know.